![]() ![]() Seems like SDL2_ttf.framework might need more than I accomplished by trying a basic codesign. In subcomponent: /Users/(me)/Library/Developer/Xcode/DerivedData/SDLTextDemo-dtteyamlzkcexqfubjbkpquqwllu/Build/Products/Debug/SDL2_ttf.framework/Versions/A/Frameworks/ameworkĬommand CodeSign failed with a nonzero exit code Users/(me)/Library/Developer/Xcode/DerivedData/SDLTextDemo-dtteyamlzkcexqfubjbkpquqwllu/Build/Products/Debug/SDL2_ttf.framework/Versions/A: code object is not signed at all That caused the complaints about amework and SDL2_amework not being signed to disappear. Ok, so I typed the following (from my previous posting regarding code signing for SDL2, Install problem - Catalina): ![]() Now it’s stuck because some of amework, SDL2_amework, or SDL2_ttf.framework are not signed. Is there a simple tutorial somewhere that shows how to solve the issue of #including multiple SDL2-related headers for Xcode?Īfter changing “Sub-Directories to Exclude in Recursive Searches”, where I removed the *.framework entry, the compile goes further, and it looks like it is now finding the headers. So it can’t even find the first SDL2 header (that I already fixed a long time ago by making a simlink in the same directory as my source code as mentioned above). ![]() I’ve also tried changing all of these to “recursive” and “non-recursive” mode. I’ve tried including all 3 header locations in these 4 search paths, and I’ve also tried adding the text “$(PROJECT_DIR)” to the bottom of the list of Framework Search Paths. I seem to be having the same (or a very similar problem). ![]() That has been a very reliable way to solve my header problems in the past.Īs mentioned, this technique doesn’t work all that well now that I am trying to use SDL_image and SDL_ttf too. Which will place a simlink to the proper headers at the same directory as my c/c++ source files, and then I just: To solve my header situation, since I only had a single set of header files that needed to be added, I would cd to the directory where my source files are, and: This has consistently worked for me in the past, however I have not had to deal with any header issues. In the past, I have always been using a single framework (e.g., the amework), which I would copy to the same directory as my Xcode project file (as suggested by sjr), and then add the amework manually to my Xcode project. Developers may remove these by applying a workaround.I’m trying to #include several SDL2 frameworks for the first time. There is an issue with UITabBarController where decoding an instance from a storyboard will create some extra views at the left end of the screen.You can now preview your interface for the 7th generation iPad.Images in the asset catalog won’t be found at runtime when running on watchOS 4.Xcode 11.1 requires a Mac running macOS Mojave 10.14.4 or later. Xcode 11.1 supports on-device debugging for iOS 8 and later, tvOS 9 and later, and watchOS 2 and later. Xcode 11.1 includes SDKs for iOS 13.1, macOS Catalina 10.15, watchOS 6, and tvOS 13.MacOS Mojave 10.14.4 or later What’s New in Xcode 11.1 GM Seed Overview Xcode 11 Beta 7 (11m392r) Release Notes Changes – /whats-new-in-xcode-11-beta-7-11m392r/ Xcode 11 Mac App Store Download Link Xcode 11 (11A420a) Production Version – /xcode-11-11a420a-is-now-available-in-the-mac-app-store-whats-new/ GM Seed Patch NotesĪ Full List of changes is listed below, along with the full patch notes list. Also included is Xcode Requirements and “What’s New” Summary of New Xcode 11. I have added links to my previous Xcode 11 Change Notes below. We now have the first beta version of Xcode 11.1 available for developers to test with. The Production version of Xcode 11 was released to the Mac App Store just 6 days ago. What’s New in Xcode 11.1 GM Seed (11A1027)? On Tuesday Apple released Xcode 11.1 GM Seed to Developers. ![]()
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